1984-2008 Eugenio Tisselli
Mexico City, 1984. There and then I was 12 years old, dreaming of creating computer games. I already knew how to program in BASIC, but I didn't have a computer. So I just took a pencil and a notebook, and wrote down my games.
Eventually, my parents bought me a Commodore 64. I remember copying the games from the notebook to the screen, saving them on cassettes and 5 1/4" floppy disks, and distributing them as presents for my geeky friends at school. I enjoyed programming games much more than playing them.
Almost 25 years later, I re-discovered the old notebook with my first hand-written games. It was dusty but still readable (unlike the floppy disks). Thrilled by this encounter, I decided to write new games based on those original ideas. And again, I am offering them to all you geeky visitors of motorhueso.net. ;)
The new games are not simply implementations of my old code, but rather re-interpretations of it. I could have just copied the code on a Commodore 64 emulator, but that was not my goal. I wanted to re-connect with the mind of my childhood, and try to understand its creative processes. This work is not about nostalgia; it is about remembering that imagination (that is, the act of creating images) can also be a central element of game play. Thus, the graphics are simple on purpose, to the point of being primitive. I didn't want to re-create the then-current state of technology, but to dream again of other worlds, armed only with a handful of basic symbols.
I wish to thank my parents, who kept my notebook all these years.
Commodore 64 Angled Font created by Devin Cook